In our last part, we were able to imagine the variables, data types and operators by means of a mathematics game. Now we will treat the random numbers as well as branches in Python. Random numbers In Python, as with Java, a random generator is available to the programmer. The functions of the random number generator are contained in an additional module, which must first be imported. The mathematics game, which we have programmed in the previous section, we edit as follows. The program does not deliver predefined numbers as a task solution anymore but random tasks. Of course, we initialize the variables within the numbers one through ten, with the tens. Additional modules can be integrated into the program using the import statement. We can then call the functions of these modules in the notation "module name.function name". Calling the seed () function of the random module causes the random number generator to initialize with the current system time. Otherwise, it co...